![]() ![]() Some quality checks but the last option is up to you how far this sound will be heard. Notice the repeating loop on event1, the others are oneshot (aka one play) Here are more options on how the playlist will play. Open up the structureprefab fdp, it can be reworked to whatever you plan to do. Remember a place where you don't mind storing your files. Ment to delete fdp is mainly what you need. You have to build and rebuild to get the fev and fsb files, otherwise one of them won't be built. This mod was made before if you're wondering. Locking cause the percent not to be altered if you decide to change another's percent. Skip to 12:08 if you don't want to do this. If fdp can find all wav files then it should be white through out, red will cause it not to build properly. Alright lets drag our wav files into the playlists. The fdp file will go back to this if you make a mistake or re-edit it, if it ain't there. Keep a folder with all your wav files somewhere you don't mind being there. Really do read the warning, avoid a headache later on. Alright lets get to renaming characterprefab to your character's name. Makes the voice quite down naturally instead of a sudden dead silence. Here we can set the fadeout option to 150 if you didn't do the option back at audacity. ![]() Never know if something strange happened to the toolbox download. Skip to 9 minute marker, just quality checking. C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\FMOD_Designer Use fmod_designer. Windows 8 and above don't know how to open programs any more. Naming doesn't really matter to fmod, to you just for categorizing. If your done then export to wav file which is read by fmod designer. Otherwise another option will be available later on. Fading out the physical sound file is an option if your experienced with these types of programs. The playback level should mainly be green any higher will hurt your ears and other people's ears. Cut and paste onto a new window Low the gain as well. Get the farthest right time section right with the numbers stated in the tutorial. Go to the drop down section on the bottom and select start and length of selection. Lower the gain so you won't blow up your ears. If you have more files to convert then lets remove the previous one we had.and repeat the process This section will mainly focus on the general idea of voice/item sound creation via audacity. On older vlc players the default is H.264 mp3, set it to mp3 audio Name doesn't matter, just put it somewhere you'd like. You can directly drag the file into the window, just doing it more manually. An example if audacity doesn't like the file you inputed. Skip to the 5 minute marker if you do have one. The next step is if you don't have a mp3 file. Next open up your character's lua file and copy the only line in the charactersprefab into you common function. Put the remapsoundevents after the assets of your mod. Copy/cut the lines in the tool box and insert it into your character's modmain. Find the assets for your mod in the modmain. Open up the characterprefab and rename it as well. ![]() ![]() With the modmain open rename the characterprefabs to your character's name. Use 7-zip to minimize the chance of corruption if you have it. You must be signed into a klei account to download. Start by going to the link in the description to get the tool box mod that'll be used in this video. ![]()
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